Play Big Bad Words with Motor Accessibility Settings
Sam has mild carpal tunnel and plays on an iPhone SE — a smaller screen where small tap targets are hard to hit precisely. Big Bad Words is designed for tap-only interaction with no fine motor precision or long-press gestures required anywhere in the app.
Large Touch Targets
Enable Large Touch Targets in your device's Accessibility settings (iOS: Settings → Accessibility → Touch; Android: Settings → Accessibility → Interaction and dexterity). Big Bad Words reads this setting and renders with extra spacing between tiles and larger tap areas on interactive elements.
With large touch targets enabled:
- Tiles in your rack have extra spacing between them.
- Board cells respond to a generous tap area, not just the exact center.
- Buttons (Play, Exchange, Pass) are prominently sized for easy tapping.
Tap-Only Interaction
Every action in Big Bad Words can be completed with a single tap — no drag-and-drop, no long-press, no multi-finger gestures required:
| Action | How to do it |
|---|---|
| Select a tile | Tap the tile in your rack |
| Place a tile | Tap the destination board cell |
| Deselect a tile | Tap the selected tile again |
| Play your word | Tap the Play button |
| Exchange tiles | Tap Exchange, then tap tiles to select, then tap Confirm |
| Pass turn | Tap Pass |
| Zoom the board | Pinch-to-zoom (two fingers) — optional, not required |
Smaller Board for Easier Navigation
On small screens, a 15×15 board can feel crowded. Consider starting with an 11×11 board — it's more comfortable to navigate with large touch targets and still gives a full word-game experience.
Set board size in game configuration (tap New Game → Board Size slider).
No Long-Press Required
Long-press gestures are not used anywhere in Big Bad Words. Tile selection, word placement, exchange, and all menus are accessible with standard taps only.
Tips for Comfortable Play
- Use the Shuffle button on your rack to re-sort tiles and spot words without needing to drag them around.
- Enable Assist Scoring in game config to see a running score as you place tiles — you'll know your word is valid before tapping Play.
- If a tap misses, simply tap again — the board tolerates multiple taps and only registers the last placement before you confirm with Play.
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